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gojigamer97

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A member registered Jun 13, 2020

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Went back to play the level based on this information and was able to clear it no issues. I think the concept of getting powers from  others to use for puzzles is a good idea that I could see being pushed further! My confusion with pushing the slimes was that I didn't realize that one bit in the first level was meant to be a slime that had fallen in (walking over it places the asset on top of the character, so I had thought it was something else) along with the fact that you want to avoid touching the slimes as they deal damage. Nice work!

I'm in the same boat as Saad Memon, unfortunately. The controls involving the brackets did nothing at all, meaning I couldn't get past the bottomless pit. 

Was annoyed at the lack of mini-map or at least something that gives the idea that you're going in the right direction along with the slowness of the turning of the canon when you can control weapons. Other than that, great concept and was actually really fun trying to outrun the enemies and not get cornered. 

One of the best games I've played in this jam. Physics were fun and the level design was fair (even if it was a bit trial and error of sorts, it never bogged down the experience). Great work!